“What is real? How do you define real? If you're talking about what you can hear, what you can smell, taste and feel, then real is simply electrical signals interpreted by your brain.” - Morpheus (The Martix)
Central to the Matrix movies franchise is the concept of Virtual Reality, otherwise known as Computer-Simulated Reality. It’s the technology that replicates an environment, real or imagined, and simulates a user’s physical interactions with it. Virtual realities artificially create sensory experience including sight, touch, hearing, smell.
Nowadays, the possibilities of VR are endless and brings many advantages to people of all ages. Aside from gaming and sports, Virtual Reality has many serious applications as well, like Military and Education.
For gaming, Virtual Reality allows players to experience, in a 3D space, various kinds of interactions during a game. A genre in and of itself VR Gaming is unique in its immersive experience, placing the player in a different world than the one they live it. Many companies such as Sony, Oculus VR, HTC or Samsung will also launch VR Head Gears along with their games.
Professional sports such as golf, skiing, cycling and gymnastics are highly utilizing VR as training aid. VR tools are used to help improve their performance. Otherwise difficult to pin-point how to improve a certain aspect of their performance, virtual reality can easily offer answers in a 3-dimensional space.
In modern Military, VR is even more crucial. Used to train soldiers for combat situations or other dangerous settings, VR simulations allows learning of appropriate reactions in lieu of any real physical threats.
For education, immersive experience in learning has proven to increase attention level by a staggering 92% and test scores by 35%. Imagine being inside the cockpit of a space shuttle, looking around and learning what it takes to be an astronaut. This is an actual content from Immersive VR Education.
As Virtual Reality becomes even more popular, perhaps we will see Virtual Reality dating soon?
(Photo Credits: Knight Center for Journalism)